Deep Rock Galactic - [Steam]

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Daffy
Posts: 255
Joined: Sun Apr 10, 2022 3:35 am

Deep Rock Galactic - [Steam]

Post by Daffy »




Deep Rock Galactic

If you enjoy the table please leave a comment or heart the post so i know how you feel about it and if its worth all the work to keep it updated.

This is a work in progress. I currently have 2 of the 4 classes done and will work on getting the rest done in future updates, but i wanted to get something out to you all.

List of Cheats:
Spoiler
BASE
Player 1

Map
Light Up Map (Activate Flashligh)

Player Info
Player Name
Player Id
Score
Fraction Level Generated
Total Kills
Total Revived
Total Deaths
Total Supply pods Requested
Total Gold Mined
Total MOMs Mined
Total Minerals Mined
Total XP Gained
Escaped In Pod
Field Of View

Player Stats
Player Rank
Player Stars

Scout
Level
Progress
Current XP
Next Level XP
Times Retired

Gunner
Level
Progress
Current XP
Next Level XP
Times Retired

Driller
Level
Progress
Current XP
Next Level XP
Times Retired

ENGINEER
Level
Progress
Current XP
Next Level XP
Times Retired

Total Kills
Total Revived
Total Deaths
Total Supply pods Requested
Total Gold Mined
Total MOMs Mined
Total Minerals Mined
Total XP Gained

Player Movement
Player Location X
Player Location Y
Player Location Z

Relative Scale 3D X
Relative Scale 3D Y
Relative Scale 3D Z

Rotation Rate Pitch
Rotation Rate Yaw
Rotation Rate Roll

Custom Time Dilation
Jump Max Hold Time
Jump Max Count
Jump Z Velocity
Jump Off Jump Z Factor
Max Jump Apex Attempts Per Simulation
Jump Out Of Water Pitch
Gravity Scale
Max Step Height
Walkable Floor Angle
Walkable Floor Z
Movement Mode
Custom Movement Mode
Default Land Movement Mode
Default Water Movement Mode
Ground Movement Mode
Ground Friction
Network Smoothing Mode
Max Walk Speed
Max Walk Speed Crouched
Max Swim Speed
Running Speed
Run Boost
Run Boost Charge Time
Max Fly Speed
Max Custom Movement Speed
Max Acceleration
Min Analog Walk Speed
Braking Friction Factor
Braking Friction
Braking Sub Step Time
Braking Deceleration Walking
Braking Deceleration Falling
Braking Deceleration Swimming
Braking Deceleration Flying
Air Control
Air Control Boost Multiplier
Air Control Boost Velocity Threshold
Falling Lateral Friction
Crouched Half Height
Buoyancy
Perch Radius Threshold
Perch Additional Height
bScalePushForceToVelocity
Max Out Of Water Step Height
Out of Water Z
Mass
Standing Downward Force Scale
Initial Push Force Factor
Push Force Factor
Push Force Point Z Offset Factor
Touch Force Factor
Min Touch Force
Max Touch Force
Repulsion Force
Max Simulation Time Step
Max Simulation Iterations
Max Depenetration With Geometry
Max Depenetration With Geometry As Proxy
Max Depenetration With Pawn
Max Depenetration With Pawn As Proxy
Ledge Check Threshold
b Has Requested Velocity
B Requested Move With Max Speed
B Project Nav Mesh Walking
B Project Nav Mesh On Both World Channels
B Allow Physics Rotation During Anim Root Motion
B Was Avoidance Updated
Avoidance Consideration Radius
Ledge Climb Z Velocity
Movement Penalty

Weapons

Driller
Primary Weapon

CRSPR Flame Thrower

Ammo

No Ammo Usage
Max Ammo
Ammo Count
Clip Size
Clip Count
Shot Cost
Shot Cost Projectile

Flame Distance

Max Flame Distance
Max Flame Distance
Flame Growth Per Second
Flame Intensity Per Second
Flame End Point Responsiveness

Damage Component

Max Damage
Damage
Armor Damage Multiplier
Shatters Armor
Weakpoint Damage Multiplier
Frozen Damage Bonus Scale
Friendly Fire Modifier
Self Friendly Fire Multiplier
Stagger Only On Weakpoint Hit
Stagger Chance
Stagger Duration
Fear Factor
Use Area Of Effect
Radial Damage
No Friendly Fire From Radial
Min Damage Pct
Damage Radius
Max Damage Radius
Damage Sphere Radius

AoE Heat Damage Component
Damage
ArmorDamageMultiplier
ShattersArmor
WeakpointDamageMultiplier
FrozenDamageBonusScale
friendlyFireModifier
SelfFriendlyFireMultiplier
FriendlyFireTag.TagName
StaggerOnlyOnWeakpointHit
StaggerChance
StaggerDuration
FearFactor
UseAreaOfEffect
RadialDamage
NoFriendlyFireFromRadial
MinDamagePct
DamageRadius
MaxDamageRadius

Chance To Flee On Damage
Exploding Targets Damage Component

Damage
ArmorDamageMultiplier
ShattersArmor
WeakpointDamageMultiplier
FrozenDamageBonusScale
friendlyFireModifier
SelfFriendlyFireMultiplier
FriendlyFireTag.TagName
StaggerOnlyOnWeakpointHit
StaggerChance
StaggerDuration
FearFactor
UseAreaOfEffect
RadialDamage
NoFriendlyFireFromRadial
MinDamagePct
DamageRadius
MaxDamageRadius

Killed Targets Explosion Chance
AoE Heat Enabled

Sticky Flames

On Sticky Flame Spawned
Flame Lifetime
Sticky Flame Intervals
Sticky Flame Min Distance
Sticky Flame Last Time

Burst Count

Burst Count
Burst Cycle Time

Melt Point

Melt Point Radius
Melt Point Build Time
Melt Carve Time

Reach

Very Long Reach Threshold
Long Reach Enabled

Reload

Reload Duration
Auto Reload Duration
Supply Status Weight
Cycle Time Left
Reload Time Left
Automatic Reload
Can Reload

Misc

Unjam Duration
b Aim Assist Enabled
Movement Rate While Using
Can Sprint With Item
Can Inspect Item
Can Play Ledge Climb While Using
Weapon State
Has Automatic Fire
AoE Cold Enabled
Long Reach Enabled

Custom Time Dilation
Has Automatic Fire
Rate Of Fire

Cryo Cannon

Ammo

No Ammo Usage
Max Ammo
Ammo Count
Clip Size
Clip Count
Shot Cost

Pressure

No Pressure (No Overheat)
Pressure
Pressure Time
Pressure Drop Multiplier
Pressure Gain Multiplier
RePressure Duration
RePressure Progress
Pressurized Projectile Enabled
Pressurized Projectile Delay
Pressurize Projectile Full Cost
b Repressurerising
Repressurerising Done At Pct

Recoil

No Recoil
Recoil Settings - Recoil Pitch Min
Recoil Settings - Recoil Pitch Max
Recoil Settings - Recoil Yaw Min
Recoil Settings - Recoil Yaw Max
Recoil Settings - Can Recoil Down
Recoil Settings - Spring Stiffness
Recoil Settings - Critical Dampening
Recoil Settings - Mass

Charge Time

No Charge Time
Chargeup Time
Charge Down Time
is Charging
Charge Progress
Charge Up Fade Out Time

Damage Component

Max Damage
Friendly Fire Modifier
Self Friendly Fire Multiplier
Fear Factor
Damage
Armor Damage Multiplier
Shatters Armor
Weakpoint Damage Multiplier
Frozen Damage Bonus Scale
Damage Bonus
Min Damage Pct
Damage Radius
Max Damage Radius
Damage Sphere Radius
Stagger Only On Weakpoint Hit
Stagger Chance
Stagger Duration

AoE Cold Damage Component

Damage
Armor Damage Multiplier
Weakpoint Damage Multiplier
Frozen Damage Bonus Scale
Friendly Fire Modifier
Self Friendly Fire Multiplier
Stagger Only On Weakpoint Hit
Stagger Chance
Stagger Duration
Fear Factor
Use Area Of Effect
Radial Damage
No Friendly Fire From Radial
Min Damage Pct
Damage Radius
Max Damage Radius

Reload

Reload Duration
Auto Reload Duration
Supply Status Weight
Automatic Reload
Can Reload

Misc

Unjam Duration
b Aim Assist Enabled
Movement Rate While Using
Can Sprint With Item
Can Inspect Item
Can Play Ledge Climb While Using
Weapon State
Has Automatic Fire
AoE Cold Enabled
Long Reach Enabled

Custom Time Dilation
Friendly Fire Modifier
Rate Of Fire


Secondary Weapon

Experimental Plasma Charger

Ammo

No Ammo Usage
Shot Cost At Below Full Charge
Shot Cost At Full Charge
Max Ammo
Clip Size
Ammo Count
Clip Count
Shot Cost

Recoil

No Recoil
Recoil Settings - Recoil Roll Min
Recoil Settings - Recoil Roll Max
Recoil Settings - Recoil Pitch Min
Recoil Settings - Recoil Pitch Max
Recoil Settings - Recoil Yaw Min
Recoil Settings - Recoil Yaw Max
Recoil Settings - Can Recoil Down
Recoil Settings - Spring Stiffness
Recoil Settings - Critical Dampening
Recoil Settings - Mass

Heat

No Pistol Heat
Heat Per Second While Charging
Heat Per Second When Charged
Heat Per Normal Shot
Heat Per Charged Shot
Auto Fire When Overheated
Cooling Rate

Charge Time

Always Full Charge
Charge Progress
ChargeLevel
Charge Speed
Charging
Charged Shots Only

Burst Count

Burst Count
Burst Cycle Time

Reload

Auto Reload Duration
Supply Status Weight
Cycle Time Left
Reload Time Left
Automatic Reload
Reload Duration

Mics Pointers

Movement Rate While Using
Aim Assist Enabled
Can Play Ledge Climb While Using
Can Inspect Item
Can Sprint With Item
Is Equipped
Can Reload
Is Firing
Advanced Vibration Send Level

Custom Time Dilation
Has Automatic Fire
Rate Of Fire

Subata 120

Ammo

No Ammo Usage
Max Ammo
Clip Size
Ammo Count
Clip Count
Shot Cost

Recoil

No Recoil
Recoil Settings - Recoil Roll Min
Recoil Settings - Recoil Roll Max
Recoil Settings - Recoil Pitch Min
Recoil Settings - Recoil Pitch Max
Recoil Settings - Recoil Yaw Min
Recoil Settings - Recoil Yaw Max
Recoil Settings - Can Recoil Down
Recoil Settings - Spring Stiffness
Recoil Settings - Critical Dampening
Recoil Settings - Mass

Spread

No Spread
Use Dynamic Spread
Min Spread
Min Spread When Moving
Min Spread When Sprinting
Max Spread
SpreadCurve.EditorCurveData.DefaultValue
SpreadCurve.EditorCurveData.PreInfinityExtrap
SpreadCurve.EditorCurveData.PostInfinityExtrap
Spread Recovery Per Second
Vertical Spread Multiplier
Horizontal Spred Multiplier
Max Vertical Spread
Max Horizontal Spread
Spread Per Shot

Damage Component

Max Damage
Damage
Armo rDamage Multiplier
Shatters Armor
Weakpoint Damage Multiplier
Frozen Damage Bonus Scale
Friendly Fire Modifier
Self Friendly Fire Multiplier
Stagger Only On Weakpoint Hit
Stagger Chance
Stagger Duration
Fear Factor
Radial Damage
No Friendly Fire From Radial
Min Damage Pct
Damage Radius
Max Damage Radius

Reload

Auto Reload Duration
Supply Status Weight
Cycle Time Left
Reload Time Left
Automatic Reload
Reload Duration

Burst Count

Burst Count
Burst Cycle Time

Ricochet

Ricochet Behavior
Ricochet Chance
Ricochet On Weakspot Only
Ricochet Max Range

Carve

Bullets Can Carve
Normal Bullets Per Carving One Min
Normal Bullets Per Carving One Max
Carve Diameter
Carve Noise
Carve Debris Size

Mics Pointers

Movement Rate While Using
Aim Assist Enabled
Can Play Ledge Climb While Using
Can Inspect Item
Can Sprint With Item
Is Equipped
Can Reload
Is Firing
Advanced Vibration Send Level

Custom Time Dilation
Has Automatic Fire
Rate Of Fire


Traversal Tool

Power Drills

Heat

No Drill Heat
Current Temperature
Heat Curve
Cooldown Rate
Manual Heat Per Use
Manual Cooldown Delay
HeatReductionPerKill

Fuel

Max Fuel
MaxFuel
Fuel
FuelUsePerDig
FuelUsePerMelee
SupplyStatusWeight

Damage

Max Damage
Damage
Armor Damage Multiplier
Shatters Armor
Weakpoint Damage Multiplier
Frozen Damage Bonus Scale
Damage Radius
Damage Rate
Damage Distance
Friendly Fire Modifier
Friendly Damage Radius
Self Friendly Fire Multiplier
Stagger Only On Weakpoint Hit
Stagger Chance
Stagger Duration
Fear Factor
Use Area Of Effect
Radial Damage
No Friendly Fire From Radial
Min Damage Pct

Misc

UnjamDuration
bAimAssistEnabled
CanInspectItem
CanSprintWithItem
IsEquipped
IsUsing
MovementPenalty
IsMining
IsGunslinging
Time To Next Mine
Current Drill Speed

Custom Time Dilation
Friendly Fire Modifier
Mining Rate


Special

Satchel Charge

Ammo

99 Charges
Max Ammo
Ammo Count
Use Rejoin

Velocity

Throw Velocity
Enheirit Owner Velocity Scale

Angle

Throw Angle
Throw Z Offset

Cooldown and Delay

Cooldown After Throw
Cooldown After Detonation
Throw Delay

Misc

B Aim Assist Enabled
Movement Rate While Using
Can Play Ledge Climb While Using
Can Inspect Item
Can Sprint With Item
Advanced Vibration Send Level
Is Equipped
Is Using
Supply Status Weight

Custom Time Dilation



Engineer

<-Edit Turrets In Turret Section->
Primary Weapon

Warthog

Ammo

No Ammo Usage
Max Ammo
Clip Size
Shot Cost
Ammo Count
Clip Count

Damage Components

Max Damage
Damage
Armor Damage Multiplier
Shatters Armor
Weakpoint Damage Multiplier
Frozen Damage Bonus Scale
Friendly Fire Modifier
Self Friendly Fire Multiplier
Stagger Only On Weakpoint Hit
Stagger Chance
Stagger Duration
Fear Factor
Use Area Of Effect
Radial Damage
No Friendly Fire From Radial
Min Damage Pct
Damage Radius
Max Damage Radius

Recoil

No Recoil
Recoil Roll Min
Recoil Roll Max
Recoil Pitch Min
Recoil Pitch Max
Recoil Yaw Min
Recoil Yaw Max
Can Recoil Down
Spring Stiffness
Critical Dampening
Recoil Settings Mass

Burst

Burst Count
Burst Cycle Time

Reload

Reload Duration
Auto Reload Duration
On Item Auto Reloaded
Supply Status Weight
Cycle Time Left
Reload Time Left
Automatic Reload
Can Reload

Misc

b Aim Assist Enabled
Movement Rate While Using
Can Play Ledge Climb While Using
Can Inspect Item
Can Sprint With Item
Is Firing
Weapon State

Custom Time Dilation
Has Automatic Fire
Rate Of Fire

Stubby

Ammo

No Ammo Usage
Max Ammo
Ammo Count
Clip Size
Clip Count
Shot Cost

Damage Componets

Max Damage
Damage
Armor Damage Multiplier
Shatters Armor
Weakpoint Damage Multiplier
Frozen Damage Bonus Scale
Friendly Fire Modifier
Self Friendly Fire Multiplier
Stagger Only On Weakpoint Hit
Stagger Chance
Stagger Duration
Fear Factor
Use Area Of Effect
Radial Damage
No Friendly Fire From Radial
Min Damage Pct
Damage Radius
Max Damage Radius

Recoil

No Recoil
Recoil Roll Min
Recoil Roll Max
Recoil Pitch Min
Recoil Pitch Max
Recoil Yaw Min
Recoil Yaw Max
Can Recoil Down
Spring Stiffness
Critical Dampening
Mass

Burst

Burst Count
Burst Cycle Time

Reload

Reload Duration
Auto Reload Duration
On Item Auto Reloaded
Supply Status Weight
Cycle Time Left
Reload Time Left
Automatic Reload
Can Reload

Misc

Is Firing
Weapon State

Custom Time Dilation
Rate Of Fire
Has Automatic Fire


Secondary Weapon

Deepcore

Ammo

No Ammo Usage
Max Ammo
Clip Size
Shot Cost
Ammo Count
Clip Count

Recoil

No Recoil
Recoil Roll Min
Recoil Roll Max
Recoil Pitch Min
Recoil Pitch Max
Recoil Yaw Min
Recoil Yaw Max
Can Recoil Down
Spring Stiffness
Critical Dampening
Mass

Burst

Burst Count
Burst Cycle Time

Reload

Reload Duration
Auto Reload Duration
Supply Status Weight
Cycle Time Left
Reload Time Left
Automatic Reload
Can Reload

Misc

B Aim Assist Enabled
MovementRate While Using
Can Play Ledge Climb While Using
Can Inspect Item
Can Sprint With Item
Advanced Vibration Send Level
Is Equipped
Is Using
Equip Duration
Is Firing
Weapon State

Custom Time Dilation
Rate Of Fire
Has Automatic Fire

Breach Cutter

Ammo

No Ammo Usage
Max Ammo
Ammo Count
Clip Size
Clip Count
Shot Cost

Recoil

No Recoil
Recoil Roll Min
Recoil Roll Max
Recoil Pitch Min
Recoil Pitch Max
Recoil Yaw Min
Recoil Yaw Max
Can Recoil Down
Spring Stiffness
Critical Dampening
Mass

Burst

Burst Count
Burst Cycle Time

Reload

Reload Duration
Auto Reload Duration
On Item Auto Reloaded
Supply Status Weight
Cycle Time Left
Reload Time Left
Automatic Reload
Can Reload

Misc

Is Firing
Weapon State

Custom Time Dilation
Rate Of Fire
Has Automatic Fire


Traversal Tool

Platform Gun

Ammo

No Ammo Usage
Max Ammo
Clip Size
Shot Cost
Ammo Count
Clip Count

Platforms

Using Big Platform
Using Less Fall Damage
Using Bug Repellant
Using Cube Platform
Material

Recoil

No Recoil
Recoil Roll Min
Recoil Roll Max
Recoil Pitch Min
Recoil Pitch Max
Recoil Yaw Min
Recoil Yaw Max
Can Recoil Down
Spring Stiffness
Critical Dampening
Mass

Burst

Burst Count
Burst Cycle Time

Reload

Reload Duration
Auto Reload Duration
On Item Auto Reloaded
Supply Status Weight
Cycle Time Left
Reload Time Left
Automatic Reload
Can Reload

Misc

Is Firing

Custom Time Dilation
Rate Of Fire
Has Automatic Fire


Special

LMG Gun Platform

Ammo

No Ammo Usage
Max Ammo
Ammo Count
Use Rejoin

Custom Time Dilation
Max Sentry Count
Min Distance Between Sentries
Recall Hold Duration




Health Armor Shield
God Mode (Script Ver)
Can Take Damage (God Mode)
Damage (Player Health. Set to 0 for full health)
Armor Damage (0 for Full Armor)
Can Damage Through Segments
Affected By Global Weakpoint Damage Multiplier
Revive Health Return Ratio
Revive Armor Return Ratio
Health Per Crystal Volume
Health Regeneration Delay After Damage
Health Regeneration Health Per Second
Health Regeneration Target Health Ratio
Shield Regen Delay
Invulnerability Duration
Revive Invulnerability Time
Iron Will Active
Iron Will Time To Activate

Grenades
Unlimited Grenades
Max Grenades
Grenades
Cooldown Rate
Manual Cooldown Delay
Unjam Duration
b Aim Assist Enabled
Movement Rate While Using
Can Play Ledge Climb While Using
Can Inspect Item
Can Sprint With Item
Advanced Vibration Send Level

Flares
Unlimited Flares
Flare Cooldown
Flare Production Time
Max Flares
Flares

Dash
Can Dash
Dash Input Window
Dash Foward Movement Min Requirement
Dash Right Movement Max Requirement
Dash Controller Min Value Required
Dash Cooldown

Turrets (Engineer and Mission Turrets)
Unlimited Ammo
Max Turret Dmg

Organize

WIP
ElapsedTime
ResourcesRequired
ResourcesCollected
ScriptedWavesEnabled
NormalWavesEnabled
NumberOfPlayersEscapedInPod
TotalGoldMined
TotalEnemiesKilled
MissionHaz
MissionTime
MissionStartTime
MissionHaz
Force All Players Ready
HazardBonus
HazardBonus
objectivesCompleted
TotalCollected
FullFlag
TotalCollected
ResourcesCollected
CompletionRewardInCredits
CompletionRewardInXP
Carrying Movement Speed Penalty
Carrying MaxFall Velocity
Max Throw Progress
Max Throw Hold Duration
Carrying Throw Min Force
Carrying Throw Max Force
Sliding Enabled
Slide Angle
Slide Acceleration
Max Slide Speed
Max Climb Distance
Can Move
Can Aim
Can Use Item
Can Change Items
Can Mine
Can Instant Revive
Has Initialized Perks


Save Game Edits
Perk Points
Credits
Last Bought Daily Deal Seed
Forging XP
Forging Awards Given
Drinks Has Unlocked Special

Enemy
Creature Size
Influencer Range
Spawn Spread
Ideal Spawn Size
Can Be Used For Constant Pressure
Can Be Used In Encounters
Difficulty Rating
Min Spawn Count
Max Spawn Count
Rarity
Spawn Amount Modifier
Required Main Campaign Progress
Uses Spawn Rarity Modifiers
Max Active Enemies
Max Active Swarmers
Max Active Critters
Max Distance Before Cleanup
Disable Critters
Critter Activation Range
Friendly Fire Grace Period
Use Normal Encounters
Use Stationary Encounter
Allow Special Encounters
------------------------------------------------------------------------------------------------

Updates:

Deep_Rock_Galactic_v1.1
Attachments
Deep_Rock_Galactic_v1.1.CT
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