[Cheat Engine] The Textorcist: The Story of Ray Bibbia

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ModEngine
Posts: 9
Joined: Tue May 14, 2024 1:29 am

[Cheat Engine] The Textorcist: The Story of Ray Bibbia

Post by ModEngine »

The Textorcist: The Story of Ray Bibbia | Cheat Engine Table v1.0 [2024-07-07] Mod Engine | Steam + Windows Store Gamepass + EPIC Games | May not work on other version.



- Features -




too many to list here..check in app





Info:

These cheats should work for Steam and non-Steam versions of The Textorcist: The Story of Ray Bibbia

Completed at the request of Mod Engine users. Might not add more options


Requirements:
  • Cheat Engine 7.0
  • This file

Instructions:


1. Start Cheat Engine, “Open” and select table to open the The Textorcist: The Story of Ray Bibbia trainer

2. Select the desired process.

3. Select the option you want

4. Play the game how you like


Like what you see?

Check out all of the games I have posted tables for in Cheat Engine Tables section. Give me a like or comment for any help, feedback and suggestions

Plese note that you can request this game if no mods exist already and we will try our best to fulfill your request.
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magrega
Posts: 1
Joined: Sun Sep 29, 2024 10:42 am

Re: [Cheat Engine] The Textorcist: The Story of Ray Bibbia

Post by magrega »

Hi! Could you help me make this game accept other's save files? Right now if you import save files into Textorcist folder in %localappdata% from another installed game instance, it just oveerwrites all files and creates new ones. I want to transfer the game to another PC but can;t do that because of this.
I noticed that each .dat file in Textorcist folder in %localappdata% uses some sort of unique id and uses it in files.
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