Dungeons 2 (GoG Version)

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Daffy
Posts: 255
Joined: Sun Apr 10, 2022 3:35 am

Dungeons 2 (GoG Version)

Post by Daffy »

A table for "Dungeons 2", GoG Version. (v1.6.1.31-@4b4f85d) - based on an older table from Zanzer
Want/need to cheat this on your own?
All Values are stored as float.
Use the Mono dissector, search for "Realmforge.Server.Combat"
The code which affects gold also reads mana. So I used an AOB to find the area where both values reside in memory (see my table)
The game does NOT store the health of our units. Instead there is max health and "damage taken". So we have to scan for the amount of damage our hero took and set it to zero.
According to the mono dissector, at the current unit we should look at [+50] for the Realmfore.Server.Entity of the unit and there [+20] should be the owner of the unit. To my surprise, +20 was a null pointer, and the structure spider told me to use [[EAX+8]+24] and check for the value 259. In Theory in EAX+8 should be a boolean. Instead it is another address. Don't think about it, the programmers didn't too...
GodMode
One-Hit-Kill
Edit Gold/Mana (most of the time, hehe)
More XPs for each kill
edit game constants
Note: changing the values of gold and mana requires the game to add gold/mana the regular way to make the change take effect.
Gold and Mana only seem to work in the campaign mode.

have fun,
Daffy
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Dungeons2.CT
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